Thursday 28 February 2013

New rule changes from admin (27/2 - 2013)

Just came across these rule changes on the CashTowns forum. These are some small rule changes for the game but in my opinion not that bad at first glance.

Quoted from the forum:

"1) all buildings must be in the area of the required maintenance buildings in order to be renovated. Up until now many upgraded the houses, demolish all administrative buildings and build other buildings in their place.
I think this is a good change, it will make life harder for those who have gotten that far in the game but I think this is how it should work when you think about it.

2) all towns that have houses that are NOT in the area of their required administrative buildings will loose happiness points. This measure was taken because there are some towns that have the initial 5-6 houses at q10 and no administrative buildings surrounding them. Since the initial buildings do not require renovations, the first rule would not affect them.
Again, this is probably how the game was intended to work from the start.

3) all towns must have 100% happiness in order to sell workers/soldiers.
Another change to prevent the market from dropping encouraging new players to buy raw's.

4) Also starting today the population bonus is increased from 0.001/citizen to 0.005/citizen. This will help small towns to grow.
This is now a proper bonus that will get you some real gold amount even if your town is a bit smaller! Nice one!

5) also a bug that required q10 roads in order to renovate q10 houses was fixed.
Nothing to say, bugfix, good.

6) also the school's display bug is now fixed (the images were not accurate)
Incredible annoying bug that finally has been fixed. Personally I lost a building because of this and that is freaking frustrating!"

All in all, good changes! Nice to see the game progressing after a few weeks of nothing.


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